- DeepMarkit’s
Gamify platform meets key marketing objectives
- Global
gamification market projected to see 41.8 percent CAGR
- Gamify
offers customizable options that turn players into purchasers
Who knew that mobile phone games could evolve into one of
the most powerful and effective ways to attract shoppers to browse, buy and
bounce back in an online retail space? That’s exactly the technology that the
developers at DeepMarkit Inc. (TSX.V: MKT) (OTCQB: MKTDF) are perfecting.
This intriguing marketing approach, known as gamification,
applies the principles, design and engagement of gaming to the purpose of
generating leads, promoting products, delivering rewards and building brand
awareness and customer loyalty — all key objectives in the world of marketing.
Recognizing the powerful potential of this innovative marketing approach,
DeepMarkit has created a marketing platform called Gamify that allows
businesses to build branded games that attract buyers, drive sales and increase
return visits.
Valued at approximately $1.7 million in 2015, the global
gamification market is on fire, projected to reach more than $22 billion by
2022 — a CAGR of 41.8 percent (http://ibn.fm/mscHv). This extraordinary growth comes as a
result of unprecedented access to the online world (one recent U.N. study
reveals that more people in the world have access to mobile phones than
toilets), with many of those users flocking to online gaming (http://ibn.fm/ZiC7w).
Gamify offers businesses the chance to reach this phenomenal
number of potential customers in a format with which those users are familiar.
Gamify provides a selection of easily customizable gaming apps featuring a
business’s branded e-store; the platform also allows businesses to create
tailored landing pages and collect invaluable data and real-time analytics. In
addition, Gamify’s patent-pending app includes unique user incentives such as
games and prizes, which turn players into purchasers.
“Businesses need a way to stand out from the crowd,”
DeepMarkit president and CEO Darold Parken stated in a news release.
“DeepMarkit’s gamification platform gives customers that way to stand out and
it’s a way that they can afford. That’s the strength of our platform. For a
relatively small amount of money, any business can create a very powerful,
high-quality customer engagement using gamification.”
The only publicly traded company focused solely on the
emerging monetization tool of gamification, DeepMarkit has clearly established
itself as a winner in the field, a position that hasn’t gone unnoticed by
others. DeepMarkit recently entered into a joint marketing agreement with ITN
International (“ITN”), a global leader in trade show data capture and
analytics. Gamify’s platform has also attracted a $1.5 million investment from
Allstate International LLC in Hong Kong, a strategic move that gives Allstate a
10 percent stake in DeepMarkit and an enviable opportunity to bring the Gamify
platform into the burgeoning Asian gaming market.
For more information, visit the company’s website at www.DeepMarkit.com
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