ProGaming Platforms, developer of a commercial multiplayer online gaming and reward processing platform, today announced that it is nearly finished with the development of an original social 3D flash game. According to the release, the R&D department is working vigorously to complete the integration of the company’s new social 3D flash game with its advanced multiplayer online gaming and reward-processing platform.
“This new project was designed to display the capabilities of the ProGaming Platform while exploiting opportunities within the online advertising industry; specifically, the rapidly growing sector of social media advertising, which is craving such a product,” commented Tamir Levinas, CEO of ProGaming Platforms. “As soon as integration with our gaming platform is completed, we intend to retain key individuals in the online EU advertising industry who have already expressed great enthusiasm for this online game to market and distribute our social 3D flash game.”
Following years of strong growth, the online gaming industry today generates $15 billion in annual revenues, creating a vast market with numerous opportunities for a dependable gaming platform that meets the needs of game providers while effectively reducing player complaints. For two years, ProGaming has been developing and testing its proprietary platform, which today is capable of collecting entrance fees from an unlimited number of players, accurately recording game results, and reliably delivering monetary prizes to winners, for virtually any skill game on the internet.
The ProGaming Platform has been successfully piloted on UnReal Tournament 2004, one of the most popular games on the internet. The Company has since built on the momentum of the pilot by proving the commercial validity of the ProGaming Platform. During the past year, ProGaming has secured two licensing agreements for the distribution of the ProGaming Platform.
“As I stated in last week’s letter to shareholders, we aim to sign additional and larger contracts with game providers to implement our platform into the industry’s most popular games,” continued Levinas. “Our team is also exploring other complementary commercial products to solidify our presence within the constantly growing online gaming industry while providing maximum value to our shareholders.”
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